Thursday, May 9, 2013

2D charts of Real Racing 3 Cars, categorized by Zones (groups of events)


After I made a 2-D chart of all cars, I felt it was too crowded. I divided them by Class but some class S cars compete with Class P cars such as Chevrolet Camaro ZL1 is Class S but competes with Ford Shelby GT500 which is Class P.

So, I tried another approach. At First, I categorized each event into 3 Zones.

Zone #1 : Usually for Class P cars except some low-end Class S cars (Corvette ZR1, Viper SRT10 Coupe, Camaro ZL1)

  1. Pure Stock Challenge
  2. Road Car International
  3. Global Production Pursuit
  4. V8 Muscle Hustle
  5. Coupe Clash
  6. Street-Spec Skirmish
  7. Prime Production Match UP
  8. 6 Cyl Annihilation Series
  9. Performance Rumble
  10. RWD Open Revolution
  11. Everyday Heroes


Zone #2 : A play ground for Class R cars including some Class S cars under 1M R$.

  1. Moddern Sports Classics
  2. Deutsch Duell
  3. Supercar Masters Series
  4. Pro/AM Supercar Club
  5. V10 Grand Open
  6. V10 Showdown Series
  7. GT3 World Series
  8. GT1 Grand Tour
  9. V8 Performance Grawl
  10. East/West Showdown
  11. Accolade Open
  12. Global GT Clash


Zone #3 : for super Class S Cars worth over 1M R$, from 8. McLaren F1. Some cheaper cars are included but cannot compete, actually.

  1. High-Rev Rush
  2. Vanguard Challenge
  3. 12+ Cyl Slam
  4. Supercar Elites
  5. Zenith Series
  6. Speed Daemon


The thing is that some cars can be in multiple Zones. The important thing is to know characteristics of each events so this will not be mattered.

I would like to start from Zone#1.

The value is normalized by median value. Max speed and tire grip is divided by the median value. For acceleration time and breaking distance, median value is divided by the each values. Also, X-axis is an average of max speed and acceleration time, which means faster at straight track. Y-axis is an average of break distance and tire grip. If a car has y-axis is higher than others, that car will easily overtake at the start and after corner exits. Finally, the size of bubble is the initial purchase price excluding any upgrade cost. If a small bubble is near a large one, that car is cost effective. Also, the number on the bubble means the rank of price.


Now it is time to read the chart. A median level car will be positioned (1,1) such as 7. BMW M3 coupe. Zone#1 cars are wide spread across X-axis but narrow in Y-axis. This means cornering will be similar and that speed matters a lot. The fastest car is 1. Corvette ZR1, followed by 5.Dodge Viper SRT10 Coupe. BMW tends to be balanced or conferring focused . Audi and Chevrolet are good at straight. Personally, Ford Shelby GT500 is my favorite for its performance and low price. The second is Audi TT RS Coupe with shear acceleration. It is a drag race machine. I do not recommend 4.BMW M3 GTS, though. It is too expensive in compare to 8.GT500 and its low grip makes driving hard.
Zone#2 cars are crowded. It is clear that they are widely positioned in cornering performance. Probably, the king is 3. BMW M3 GT2 ALMS with the strongest grip. It is like saying 'I don't break at corners!' The next options can be two Audi's (10, 16). Both cars are focused on cornering. There are some cost effective cars such as Nissan GT-R Premium but too low cornering performance will make you hard to win a race. It may be used for drag race, though.

Zone#3 cars are super cars and are widely positioned across the chart. I am not skilled yet to drive this machines so not much to say.

Please have a look around and pick your own taste. Maybe after some time after I gather all upgraded spec. I will post the similar chart with them.

4 comments:

Anonymous said...

Really nice charts! Thanks for sharing.

HoagPL said...

Wow - I love graphs and spreadsheets and - Wow. Beautiful What's amazing (to me) is that graphs truly reflect my "hunches" based on driving these cars.

It's too bad we don't have any data on players as well as cars. For example, it would be so interesting (I think!) to look at similar graphs comparing demographic data (e.g., age, real track time, education, employment, gender) with various track metrics.

It's down right frustrating (and surprising to me) that these beautiful tracks and cares don't provide leader boards with lap times by tracks for individual cars and drivers. Competing for fastest lap times is for me one the major attractions of the game - both virtual and real. :-) Thanks again for posting. - Peter (!No X! on the Forum, Geographer on the RR2 and RR3 tracks, also Peter works just fine.

I'm just thankful this this RR3 system hasn't (yet!) turned me into one of the bots or I wouldn't have been able to return this note!

MOST of all,

accuram said...

Thanks for the complement!

Anonymous said...

Thanks for these charts. Very helpful!